Enenra

Image by Toriyama Seiken. Accessed via wikipedia

[This
particular yokai seems to have gained quite the life of its own outside
of the original Seiken. Multiple anime series have a smoke or fire
monster based on the enenra, and Mortal Kombat’s Smoke character is
apparently among their ranks. Pretty good for a happy face in a cloud.]

Enenra

A placidly smiling humanoid face forms in a wisp of smoke.

Enenras are elusive spirits of ash and smoke that maintain the process
of natural fires. It is enenras who light fires to clear brush,
germinate seeds and create nutritious ash to supplement soils. They are
kindly, but shy, and are rarely seen by others unless they choose to be.
In the presence of others who guard nature’s balance, they may manifest
to trade rumors and gossip from over an open fire. Enenras hate
arsonists and others who use fire indiscriminately and will inflict on
these malcontents fitting, and scorching, punishments.

Enenra CR 6

XP 2,400


CG Small fey (fire)

Init +4; Senses low-light vision, Perception +16, vapor sight

Defense

AC 18, touch 18, flat-footed 14 (+1 size, +4 Dex, +3 deflection)

hp 55 (10d6+20); fast healing 2

Fort +7, Ref +11, Will +10

Defensive Abilities amorphous, heat shimmer; DR 5/cold iron and magic; Immune fire; Vulnerable cold

Offense

Speed fly 20 ft. (perfect)

Melee 2 touches +10 (2d6 fire)

Special Attacks smoke breath

Spell-like Abilities CL 7th, concentration +10

At will—ghost sound, invisibility, mage hand, pyrotechnics (DC 15)

3/day—daylight

1/day—flaming sphere (DC 15)

Statistics

Str –, Dex 19, Con 15, Int 13, Wis 16, Cha 16

Base Atk +5; CMB –; CMD

Feats Dodge, Great Fortitude, Persuasive, Skill Focus (Stealth), Weapon Finesse

Skills Acrobatics +17, Bluff +16, Diplomacy +20, Fly +27, Intimidate +20, Perception +16, Stealth +27

Languages Auran, Common, Ignan, Sylvan

SQ smoke body

Ecology

Environment temperate forests and plains

Organization solitary

Treasure incidental

Special Abilities

Heat Shimmer (Ex) The heat radiating from an enenra’s body
distorts the air around it, granting it concealment as per the blur
spell. Any attack that deals at least 15 points of cold damage cools the
creature sufficiently to remove this miss chance for 1d4 rounds.

Smoke Body (Ex) An enenra is composed of a thick, smoke-like
vapor. An enenra does not have a Strength score and cannot manipulate
solid objects. This form grants it the amorphous defensive ability and
allows it to move through gaps and cracks without penalty. An enenra
cannot enter fluids, and is treated as a creature two size categories
smaller than its actual size for the purposes of wind effects.

Smoke Breath (Su) Three times per day, but no more than once
every 1d4 rounds, an enenra can breathe a 20 foot cone of choking smoke.
Any creature in the area that fails a DC 17 Fortitude save begins to
choke on the smoke, becoming staggered and taking 2d6 points of
non-lethal damage each round. This effect lasts until the creature
succeeds a Fortitude save or 5 rounds, whichever comes first. The save
DC is Constitution based.

Vapor Sight (Ex) An enenra can see through any smoke, mist, fog or similar concealing vapor, even if it is magically created or manipulated.

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