Hell Scorpion

Image by Brendon and Brian Fraim, © Kenzer and Co.

[The only infernal connection the original creature had was in its name, but I figure if hell has hounds, cats and wasps, why not move some giant scorpions there too?]

Hell
Scorpion
This
rust-red scorpion is larger than a horse. Hideously, it has three tails, two of
which end in stings and the middle of which bears a pincher.

Hell scorpions are among the many awful
fauna native to the wild regions of Hell. They enjoy tormenting damned souls
and wandering adventurers alike, and if they escape Hell they become incredibly
disruptive to the function of a natural ecosystem. Hell scorpions are
gregarious creatures that work well together—they are sometimes corralled by
devils or asuras to act as vicious shock troops.

A hell scorpion seeks to inflict injury on
as many creatures as possible in combat, lashing out with stings and claws.
They will sting multiple opponents in order to spread the incredible pain their
venom inflicts, but once they have an enemy grappled they will focus their
stings on it in order to paralyze it. The lair of a hell scorpion may by lined
with the paralyzed forms of many victims, kept alive for the creature’s cruel
amusement.

Hell
Scorpion                 CR 6
XP
2,400
LE Large outsider (evil, extraplanar,
lawful)
Init
+4; Senses darkvision 60 ft., Perception +10, tremorsense 30 ft.
Defense
AC
20, touch 13, flat-footed
16 (-1 size, +4 Dex, +7 natural)
hp
57 (6d10+24)
Fort
+9, Ref +6, Will +7
Immune
fire, poison
Offense
Speed
40 ft., climb 40 ft.
Melee
3 claws +9 (1d6+4 plus
grab), 2 stings +9 (1d6+4 plus poison)
Space
10 ft.; Reach 10 ft.
Special
Attacks
agony venom, rend
(2 stings, 1d6+6)
Statistics
Str
18, Dex 18, Con 18, Int 5, Wis 15, Cha 7
Base
Atk
+6; CMB +11 (+15 grapple); CMD 25 (33 vs. trip)
Feats
Blind-fight, Combat Reflexes, Stealthy
Skills
Climb +20, Escape Artist
+12, Perception +10, Stealth +10
Languages
Infernal
Ecology
Environment
any land or underground
(Hell)
Organization
solitary, pair or swarm
(3-12)
Treasure
standardSpecial Abilities
Agony
Venom (Su)
A creature
suffering from Dexterity damage from a hell scorpion’s sting is sickened until
all of its Dexterity damage is healed. This is a pain effect.
Poison
(Ex)
Sting—injury; save
Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Dexterity damage; cure 1
save. The save DC is Constitution-based.

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